Welcome! |
Thanks for installing the TADS 3 Early Adopter's Kit! TADS 3 is a new generation of the Text Adventure Development System. This new version aims to build on TADS 2's strengths while breaking free of its limits. For news and information about TADS, please visit the official
TADS web site, www.tads.org.
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TADS Player Kit |
Now that you've installed the Author's Kit, you should also install the HTML TADS Player Kit. This Author's Kit includes the HTML TADS Interpreter, but it's a special version designed primarily for building stand-alone executable versions of your games. The full version of the Interpreter in the Player Kit can run games for both TADS 2 and TADS 3, and features the Game Chest for organizing your favorite games. You can find the Player Kit in the IF-Archive's
programming/tads3/executables directory.
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Problems? |
If you're experiencing any problems, please check the System Compatibility Notes. There are a few known problems with different Windows configurations, and the notes explain how to fix these problems. You should read the compatibility notes in particular if:
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TADS 3 Status |
TADS 3 is a new system, and it's not "finished" yet. I put the "finished" in quotes because software is rarely, if ever, really finished; there's almost always something new that can be added or something old that can be improved. However, there's usually some point at which a program could be considered complete, if not necessarily finished, and TADS 3 certainly isn't at that point yet. What TADS 3 lacks most right now is documentation. I'll be starting soon on a new TADS 3 Author's Manual, but for now, authors will have to make do with some sketchy documentation on the TADS 3 system, and the comments in the library source code. Veteran TADS 2 authors will probably be able to piece together quite a lot of the library's workings from reading the library source code, but for less experienced authors, a gentler introduction remains to be created. Authors are strongly encouraged to run Workbench and use the "New
Project" command to create a new game; you should select the
"Introductory" template, which is the default setting, when the
"create game" wizard asks. The introductory game template has
examples of a lot of the basic format of a TADS 3 game, and should
provide authors who have TADS 2 experience with a good place to
start.
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Getting Started |
This release is probably a little bare-bones if you don't consider yourself a "power user." If you're looking for a tool that you can start using to write a game immediately, you will be much happier with the previous version, TADS 2. You can find a great collection of information on TADS 2, and interactive fiction in general, on Neil K. Guy's TADS Page.
The Usenet newsgroup
rec.arts.int-fiction is dedicated to discussion of the art and
science of creating interactive fiction. The newsgroup is frequented
by several TADS experts, including the system's author; technical
questions about TADS usually receive detailed and helpful responses.
This newsgroup is an excellent resource and community for everyone
interested in creating interactive fiction, from beginners to
experienced game authors.
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Documentation |
The documentation for this release is pretty skimpy, but I've tried to document the differences from previous releases. If you're not already familiar with TADS, you should consult the version 2 TADS Author's Manual, because most of the basics of the language are the same as in TADS 2. The TADS 3 language and system documentation for this release is part of this kit. It's in HTML format for viewing in any web browser, and is available in a frames version and a non-frames version. For your convenience, this kit also contains the HTML TADS documentation. This
documentation is the same thing that is included with the Author's
Kit for TADS 2. This version of TADS uses the same HTML rendering
engine that TADS 2 used, so the HTML display and formatting features
work the same way they did in the original HTML TADS.
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License |
TADS 3 is freeware: you can use it without any cost. The TADS 3 software and documentation are copyrighted ©2000, 2003 by Michael J. Roberts. The author places a few simple restrictions on the use of this software; please refer to the LICENSE.TXT file for details. |