Materialclasssense.t[21]

Material: the base class for library objects that specify the way senses pass through objects.

class Material :   object

Superclass Tree   (in declaration order)

Material
        object

Subclass Tree  

(none)

Global Objects  

adventium  coarseMesh  fineMesh  glass  paper 

Summary of Properties  

hearThru  seeThru  smellThru  touchThru 

Summary of Methods  

senseThru 

Properties  

hearThrusense.t[41]

no description available

seeThrusense.t[40]
For each sense, each material must define an appropriate xxxThru property that returns the transparency level for that sense through the material. Any xxxThru property not defined in an individual material defaults to opaque.

smellThrusense.t[42]
no description available

touchThrusense.t[43]
no description available

Methods  

senseThru (sense)sense.t[28]

Determine how a sense passes through the material. We'll return a transparency level. (Individual materials should not need to override this method, since it simply dispatches to the various xxxThru methods.)

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3