PreResolvedAmbigProdclassparser.t[1894]

A pre-resolved *ambiguous* noun phrase. This is used when the game or library wants to suggest a specific set of objects for a new action, then ask which one to use.

class PreResolvedAmbigProd :   DefiniteNounProd

Superclass Tree   (in declaration order)

PreResolvedAmbigProd
        DefiniteNounProd
                NounPhraseProd
                        BasicProd
                                object
                AmbigResponseKeeper
                        object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

asker_  objs_  phrase_ 

Inherited from NounPhraseProd :
filterForCollectives 

Inherited from BasicProd :
firstTokenIndex  isSpecialResponseMatch  lastTokenIndex 

Inherited from AmbigResponseKeeper :
ambigResponses_ 

Summary of Methods  

construct  resolveNouns 

Inherited from DefiniteNounProd :
reduceDefinite  resolveDefinite 

Inherited from NounPhraseProd :
filterTruncations  getVerifyKeepers 

Inherited from BasicProd :
canResolveTo  getOrigText  getOrigTokenList  setOrigTokenList 

Inherited from AmbigResponseKeeper :
addAmbigResponse  getAmbigResponses 

Properties  

asker_parser.t[1921]

the ResolveAsker to use when prompting for the selection

objs_parser.t[1915]
my pre-resolved list of ambiguous objects

phrase_parser.t[1918]
the noun phrase to use in disambiguation questions

Methods  

construct (objs, asker, phrase)parser.t[1895]

no description available

resolveNouns (resolver, results)OVERRIDDENparser.t[1907]
remember the noun phrase to use in disambiguation questions

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3