northDirectionobjecttravel.t[166]

Individual compass directions.

Our macro defines a direction object with a name based on the direction's room travel link property and the base class. So, DefineDirection(north, Compass) defines a direction object called 'northDirection' based on the CompassDirection class, with the link property 'north' and default travel connector 'noTravel'.

Note that we define a sorting order among the default directions as follows. First, we define several groups of related directions, which we put in a relative order: the compass directions, then the vertical directions, then the "relative" (in/out) directions, and finally the shipboard directions. Then, we order the directions within these groups. For the sortingOrder values, we use arbitrary integers with fairly wide separations, to leave plenty of room for custom game-specific directions to be added before, between, after, or within these pre-defined groups.

northDirection :   CompassDirection

Superclass Tree   (in declaration order)

northDirection
        CompassDirection
                Direction
                        object

Summary of Properties  

Inherited from Direction :
allDirections  dirProp  sortingOrder 

Summary of Methods  

Inherited from CompassDirection :
sayArriving  sayDeparting 

Inherited from Direction :
defaultConnector  initializeDirection  initializeDirectionClass 

Properties  

(none)

Methods  

(none)

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3