BasicDoor: BasicOpenable, ThroughPassage
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· | Provides a getFacets routine which makes both sides of a BasicDoor facets of each other (assuming one of the doors points to the other as its other side).
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· | Overrided makeOpen to keep both sides of a BasicDoor in sync with each other when one side is opened or closed.
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· | Provides routines for noting and describing a remote opening of the door (to cope with the situation where a door is opened or closed from the other side from that on which the player character is on).
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· | Provides handling for executing TravelVia the BasicDoor
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· | Boost the likelihood that this door is the object of commands like LOCK or CLOSE if this is the last door-like object the PC has traversed.
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