Daemonclassevents.t[744]

Daemon. A daemon is an event that fires repeatedly at given intervals. When a daemon is executed, it is scheduled again for execution after its interval elapses again.

class Daemon :   Event

Superclass Tree   (in declaration order)

Daemon
        Event
                BasicEvent
                        object

Subclass Tree  

Daemon
        SenseDaemon

Global Objects  

(none)

Summary of Properties  

interval_ 

Inherited from Event :
eventOrder  isPromptDaemon  nextRunTime 

Inherited from BasicEvent :
obj_  prop_  sense_  source_ 

Summary of Methods  

construct  executeEvent 

Inherited from Event :
delayEvent  getNextRunTime  removeEvent 

Inherited from BasicEvent :
callMethod  eventMatches 

Properties  

interval_events.t[788]

our execution interval, in turns

Methods  

construct (obj, prop, interval)OVERRIDDENevents.t[753]

Creation. 'interval' is the number of turns between invocations of the daemon; this should be at least 1, which causes the daemon to be invoked on each turn. The first execution will be (interval-1) turns in the future - so if interval is 1, the daemon will first be executed on the current turn, and if interval is 2, the daemon will be executed on the next turn.

executeEvent ( )OVERRIDDENevents.t[778]
execute the daemon

TADS 3 Library Manual
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