events.tfile | source file |
Classes Summary | Objects Summary | Functions Summary Details |
TADS 3 Library: events
This module defines the event framework. An event is a programmed operation that occurs at a particular point in the game; an event can be turn-based, in which case it occurs after a given number of turns has elapsed, or it can occur in real time, which means that it occurs after a particular interval of time has elapsed.
BasicEvent
BasicEventManager
Daemon
Event
EventAction
Fuse
OneTimePromptDaemon
PromptDaemon
RealTimeDaemon
RealTimeEvent
RealTimeFuse
RealTimeSenseDaemon
RealTimeSenseFuse
Schedulable
SenseDaemon
SenseFuse
runScheduler ( ) | events.t[26] |