RealTimeFuseclassevents.t[1168]

Real-time fuse. This is an event that fires once at a specified elapsed time into the game.

class RealTimeFuse :   RealTimeEvent

Superclass Tree   (in declaration order)

RealTimeFuse
        RealTimeEvent
                BasicEvent
                        object

Subclass Tree  

RealTimeFuse
        RealTimeSenseFuse

Global Objects  

(none)

Summary of Properties  

Inherited from RealTimeEvent :
eventTime 

Inherited from BasicEvent :
obj_  prop_  sense_  source_ 

Summary of Methods  

construct  executeEvent 

Inherited from RealTimeEvent :
getEventTime  removeEvent 

Inherited from BasicEvent :
callMethod  eventMatches 

Properties  

(none)

Methods  

construct (obj, prop, delta)OVERRIDDENevents.t[1174]

Creation. 'delta' is the amount of real time (in milliseconds) that should elapse before the fuse is executed. If 'delta' is zero or negative, the fuse will be schedulable immediately.

executeEvent ( )OVERRIDDENevents.t[1188]
execute the fuse

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3