This section offers an overview of what TADS is, what it does, and how you can use it to create your own IF. Note that this is just the marketing literature, not a tutorial. For actual documentation, please see the Manuals page.
If you just want to play a TADS game (and you're not thinking
about writing your own IF), you don't have to know much about TADS.
All you need is a TADS Player Kit (also known as an Interpreter) for
your system. Once that's installed, just launch it and select the
game to play.
Download a Player Kit now »
TADS will probably appeal to you most if you're already comfortable with other software development tools, and you think of IF authoring as a coding project. The language has the same mathematical precision as other C-like languages, the same economy of syntax, and the same fussiness about semicolons. The TADS tools are organized along the same lines as mainstream programming tools, to make programmers feel at home and give them the degree of control they expect. But they're also designed to be friendly to non-programmers - especially on Windows, where TADS Workbench brings the whole tool set into an integrated, menu-driven environment that has everything you need to write your game start to finish.
Read on for more details on various aspects of the system.
Games - the sorts of games TADS can produce
Web Play - another type of game TADS can make
Language - overview of the programming language
Object Library - overview of the pre-built object collection
Tools - information on the TADS tools
New in 3.1 - new feature highlights
Versions - choosing between TADS 2 and TADS 3
TADS is free software, with published source code. It as no ads, upgrade pitches, or other catches. TADS places no restrictions on the games you create with it; you're free to give them away, distribute them as shareware, sell them commercially, or do anything else you want with them. The TADS interpreter can be freely redistributed with your game, even if you publish your game commercially.